Part III Head, Neck & Strings
In the last part of the tutorial we will not do a lot of modeling, the other parts of the guitar are very easy to model so we will just briefly look at their topology. Let’s make this a small modeling exercise. Follow the images and try to model the other parts by yourself, I promise that it‘s very easy. In this image you can see the neck and the head, the angle for the head is 11 degrees.
Open the UV/Image editor and create a new texture, you don’t need to change any settings. Go to edit mode and take a closer look at the faces, on the curved part we have many small segments of faces and on the straight parts we have only one big segment of faces. But on the UV map all faces are even and that is the problem.
Here we will end the tutorial. I hope it was helpful, If you managed to stick with me to the end then thumbs up for you. I hope you'll come back to learn more about Blender.