How To Make Raspberries
Greetings and a warm welcome to PlanetBlender.com. My name is Senad and in this tutorial I will show you how to make some delicious Raspberries. Since this is very basic stuff, this tutorial should be more useful for beginners. So, if you are at the beginning of your great career as a CG artist you probably should read this tutorial, maybe you learn something ;).
Before we start we need to take a look at some reference photos, this is very important because we need to know how a raspberry looks like. Be looking at the images I see three things that we need to make, the fruitlets, the small yellow thing and the hair. Now we know how a raspberry looks like and we can finally start to make one in Blender.
What can you learn:
- how to model the fruitlets and the body for the raspberry
- how to use the particle system to spread the fruitlets over the body
- how to use the lattice modifier
- how to make delicious materials
- a cool but very easy trick to make the material look a little bit different for every fruitlet
Even if this tutorial is more for beginners you should have some basic knowledge about using blender, I‘m not going to explain every
button you need to push and press.
We are coming now to the Raspberry material, this one look complicated because it needs to be a fruity, juicy and delicious looking material, but its really easy to do. When you make an organic material a Subsurface Scattering node is a must, set the Scale to 0.3 and use this color FF4D59, like everything mix it with a glossy shader the mix factor is again a fresnel node.
Add a Texture Coordinate node and connect the Generated output to the Vector of a Noise Texture node, set the scale to 10, connect the Fac output to the height of a Bump node, set the Strength to 0.1, connect the Bump node to the SSS and the Glossy shader. For now we are done with this material, there is something we need to add to it but leave that for later.
We are going now to combine our three elements to finish the friutlet, first we will add the hair. Go to front view and select the faces shown in the image, with the faces selected go to the „Data“ menu and under Vertex Groups click the plus sign, this will ad a vertex group, now just click Assign. Don‘t forget to select the same faces on the back side.
Add an Object Info node and connect the Random output to the Value of the H/S/V node. You can see the fruitlets change color, but now its to much. Because the value for the „Value“ is a random number between the minimum to the maximum we get some really dark fruitlets. Don‘t worry this is easy to fix.
Add a Color Mix node and two Value nodes, type in the value nodes 0.6 and 1, connect them to the Mix node and use the Random output of the Object Info node for the mix factor, connect the Mix node to the value input of the H/S/V node. Now the random value for the „Value“ will be between 0.6 and 1.
We are at the end of the tutorial and It took us just about 50 steps to make the Raspberry. Guys thank you very much for reading the tutorial I hope it was somehow useful to you, if you like you can like my page on facebook, follow me on twitter or google plus I would appreciate it, links are at the bottom of the page. If you have any questions go to my feedback page you can send me a massage. Sea you guys at the next tutorial.
And if you know the real name of the small yellow thing please tell me :).