How To Make
Procedural Fabric Materials
Hi everybody, welcome to a new tutorial on PlanetBlender.com. In this tutorial we will make some awesome looking fabric materials, procedural of course. It will be one material with four different pattern for different fabrics. Don't waste time with this introduction text jump right into the tutorial and have fun.
Add a Glossy Shader, set the roughness to 0.4, connect the mix node to the color and set the Shader to Beckmann. Add a Mix Shader to mix the Add Shader and the Glossy Shader, for the mix factor use the facing of a Layer Weight node. Connect the Blend value to the group input and name it „Facing Glossy“.
Add another Glossy Shader, set it to Beckmann again and connect the roughness to the group Input and name it Fresnel Roughness. Add a Mix Shader and a Layer Weight node and this time use the Fresnel for the mix factor. Connect the blend value the Layer Weight node to the group Input and name it Fresnel. The material os not looking very good now but trust me it will be awesome.
That's it guys, I hope the tutorial was helpful. If you like you can go to my Facebook, twitter or google plus site that would make me very happy. Now go and play with your new knowledge about procedural fabric materials, make something beautiful and if you like you can send me your images I would love to sea all your work. Just go to my feedback site and upload your Image. Sea you guys at the next tutorial.