As much as I like to work in blender so I'm bored doing some things like for example modeling stones for every image that I'm working on. So I did the only reasonable thing, I created a collection of simple but good-looking stones and I want to share it with you all.
Variation is the key
One of the most important things to make your image look
realistic, especially when you use particle systems, is variation.
And variation is the reason why this collection contains 40
different 3D models. But lets be honest, it is good to have
many different looking models but modelling stones is easy
and you can do that by yourself. So, what is so special about
my collection? Well, it's the materials.
Materials that change for every particle
You don't need to be the smartest person in the world to create a
realistic stone material. You take a nice stone texture, one diffuse and one glossy shader, mix them, add some displacement and that's it. But if you use only one material your image would be far from being realistic, so you need to make more materials.
For this collection I made four materials and each of them will be different for every stone in your image. Every material uses two stone textures and mixes them with a random color, a simple but effective way to get a big variation of stones. In case you don't have any stone textures this download will include the textures pack that can be downloaded from my site, click here to see the textures.
Playing with the origin point
All the stones are divided in four groups, in two groups the origin point is on the bottom of the stones and in the other two, with the "OC" (Origin Center) in there name, the origin point is in the center. But why? The stones from the "OC" groups will be half in the ground and the stones from the other two groups will be on the ground, this will make the distribution of the stones a little bit more realistic.